2D Platform Project
Proposed Modifications
- Difficulty Mode : Easy, Medium, Hard Modifiers
- 5-7 total levels
- Different Gamemode(s)
- UltraSpace, SpaceHopper
- UI Changes
Final Modifications:
- 12 total levels
- Levels are split in 3 different difficulties: Easy, Medium, and Hard Modifiers
- Four levels for each difficulty, with levels greatly increasing in size, complexity, and difficulty based on the modifier
- Each Difficulty Modifier brings certain changes to character such as an additional jump for hard mode
- At the very end of each difficulty, excluding hard mode, an option appears to prompt user to the next mode of difficulty.
- New Game mode: Ultra-Astronaut
- A run and gun platforming mode where you make your way through difficult and powered up enemies. Ascend the map while gathering keys in order to attempt to make your escape.
- Player character in this game mode comes equipped with a gun that shoots bullets that damage the enemy robots
- A run and gun platforming mode where you make your way through difficult and powered up enemies. Ascend the map while gathering keys in order to attempt to make your escape.
- Modifications to enemies/player
- Created script for flying enemies that allow them to chase the player when they enter a certain range
- Created script that allows player to shoot based on the position of the mouse
Credits:
Paul Bui
Comments
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Your proposed modifications sound okay as long as you properly detail each of these changes in much more detail in your final submission.